Problem: Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a simple activity, creating a computer or a video game, or just adding points, badges, and a leaderboard to their learning program.

Because of this confusion, combined with a lack of real-life case studies of successfully gamified programs, most professionals do not understand how to deconstruct popular games like Minecraft, Fortnite, or even Monopoly to effectively drive the learning and behavior they want or need.

Solution: Using case studies from real-life programs ranging from top-tier universities, to Fortune 100 companies, government agencies, and not for profits, you’ll learn how and why gamification works, in what context it is most effective, and its possible limits for employee engagement in learning programs. You will experience the good, the bad, and the ugly of implementing gamification in your programs.

In this session, you will:

  • Learn about the four “levels” of gamification implementation
  • Be inspired by real-world examples of gamified learning programs
  • Map a practical method for approaching gamification for your programs

February 11th, 2020 11:00 AM PST, 2:00 PM EST, 7:00 PM GMT

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