Trends in the Workplace: Gamification in the Enterprise
Oracle HCM - Modern HR in the Cloud
MAY 18, 2015
I used to think that gaming was something for millennials, 18- to 27-year-olds who grew up gaming on their computers, earning badges, and competing with others to progress to a more challenging level. I can compete with my friends and neighbors to earn new badges and move up the leaderboards. Each time I learn a new tip, I earn points.
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