Remove 2004 Remove Assessment Software Remove Benchmarking Remove Data
article thumbnail

The Complete Guide on Presenteeism (w. Example Intervention)

Digital HR Tech

To assess the impact of presenteeism, tools like the Stanford Presenteeism Scale can be used. companies exceeds $150 billion a year, which is reportedly more than the cost of absenteeism ( Hemp, 2004 ). Benchmark scores on the scale can be compared to the means and standard deviations provided in the referenced articles.

article thumbnail

What is ESG?: A Look at Environmental, Social, and Governance Criteria

EverFi - HR

ESG captures the three key categories for assessing a company’s sustainability and social impact. The World Bank Group’s International Finance Corporation first popularized the term ESG in a 2004 report. Institutional investors and third-party agencies have independently developed their own systems to grade ESG investments.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Gamification in recruiting: How and why to give it a shot

Workable

In 2004, Google invited people to solve a series of equations thinking – correctly – that those who had the brains and the motivation to reach the end would make great candidates. Companies can also use online puzzle or platform games. Usually, gamification will be more useful in the ‘job application’ and ‘assessment’ hiring stages.

article thumbnail

Pluralsight

HR Lineup

Pluralsight is a technology skills platform that offers online courses, assessments, and tools for technology professionals to keep their skills up-to-date and advance their careers. Pluralsight was founded in 2004 by Aaron Skonnard, Fritz Onion, and Keith Brown, and is headquartered in Utah, USA.

article thumbnail

Gamification in recruiting: How and why to give it a shot

Workable

In 2004, Google invited people to solve a series of equations thinking – correctly – that those who had the brains and the motivation to reach the end would make great candidates. Companies can also use online puzzle or platform games. Usually, gamification will be more useful in the ‘job application’ and ‘assessment’ hiring stages.

article thumbnail

Empirical Data on Why Intranets Fail

Advanced Learning Institute

This research provides Simpplr, as a solution provider, a deeper understanding of the most pressing issues and challenges surrounding intranets, so we can better focus our product roadmap and service offerings on priorities that matter. Every year Simpplr conducts a benchmarking survey titled the State of the Intranet. Our approach.

Data 56
article thumbnail

Mental Health and Market Research: Creating More Empathetic Brand Experiences

Qualtrics HR

A simple and proven way of assessing psychological distress is the K6 scale — developed and validated as a screener for serious mental illness. It’s been translated into multiple languages and replicated in local, national and international health studies, providing plenty of benchmarks for understanding consumer and community insights.